7Streaming basics and a comparison – CPU vs NVENC vs Quick Sync.6.3C – Examples of the Handbrake Audio Tab.6.2B – Definitions, formats and my choices.6.1A – Separating the myths from the facts.6Encoding the Audio portion with Handbrake.5Encoding the Video portion with Handbrake.4Encoding comparisons to help you choose.3.4D - Constant Quality vs Constant Bitrate vs Variable Bitrate.Beyond Blue 2019 Expression of Interest – Sponsor.Beyond Blue 2019 Expression of Interest – Streamer.Unreal Aussies supporting beyondblue 2018.Twitch Brisbane Meetup at Checkpoint Gold Coast April 2019.Unreal Aussies Overwatch Summer Invitational 2018.Friday Ladies Night Join us on Discord every Friday for some HotS queues and customs! Ladies Only, sorry fellas.WoW Raids Join us on Discord every Wed/Thurs for some World of Warcraft raids with our Trailblazers team.Apex Squad Night Join us on Discord every Wednesday to join in on some Apex Squad action!.HotS Monday Madness Join us on Discord every Monday for some HotS customs with random teams!.Overwatch Camera Tag Join us on Discord every Tuesday for some Overwatch Camera Tag live on stream!. ![]() And now when the occasional "black screen flash" has been fixed in QuickSync encoding it would really ruin my in home streaming if it would be disabled as an option. The problem with NVENC in my setup is that there is a severe fps drop in scenarios where QuickSync can hold a constant 60fps in dx10 or dx11 games. Sure the QuickSync encoding quality in sandy/ivy bridge CPUs can be blocky sometimes, but I can live with that for now. Only for some dx9 games NVENC performs better. Please do not disable QuickSync on Intel CPUs older than 4xxx series! I have an i7 3770k and 2x GeForce GTX 670 in SLI and QuickSync gives me clearly the best and consistent performance over the other encoding options in games using dx10 and 11. If Software Encoding does not slow down your game too much, then it is always the best choice. NVENC (NVIDIA) and QuickSync (Intel) are on by default because most systems that support them can do so with pretty decent quality, and they do not use as many CPU cycles. In general, Software Encoding is the best possible quality, but it takes some CPU cycles away from the game. We should probably disable it by default if we detect this type of CPU on the host. ![]() 引用自 henryg:QuickSync on anything older than a 4xxx series Intel CPU is not performing very well. Enable the performance information on the client and press F6 to see what encoder and decoder is being used. In fact from what I read on this forum, the combination of Intel hardware encoding and Intel hardware decoding seems to be the most stable and well-tested configuration out there, so like CYKA CLEANER I'd recommend that you check your settings to make sure Quicksync is also used on the client to accelerate decoding. The quality of software encoding is better in general, but at 30mbit/s the difference is minimal in my experience, and the reduced CPU load more than makes up for it because it means that I can finally just stream GTA V to my HTPC with great performance. Only very dark areas cause some artifacts that make it obvious that the game is being streamed. It just works, and with the bandwidth set to 30mbit/s the quality good enough that I forget about and just play the game. I've played quite some Rocket League using Quicksync on my i5-2500K and my experience is a lot different from yours. Would getting a new GPU help so I could do NVIDIA hardware encoding? Is this usual? Am I missing something or doing something wrong? I was hoping to improve performance and bought a HDMI cable to plug into my motherboard port to enable the Intel GPU (as I couldn't enable Quicksync without it) but it seems to just be a waste. Hardware decoding seems to make no difference from tests I've done. ![]() Spelunky becomes a complete mess along with freezes at title screen (although turning it off caused a freeze during the into sequence, but then recovers and works fine once you get into the game) Varies between games, but for example, Fallout 4 just became a blocky mess after playing for a few minutes and Rocket League just freezes at the title screen. ![]() That's if the game is even displaying at all and not crashing. Is Quicksync just not very good? When I turn it on, the graphics get so bad the game is unplayable. I'm finding that just using software encoding is much more reliable and better quality than hardware.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |